Category: gaming

How To Get Started with Play-to-Own Games: Sunflower Land, built on Crypto and NFTs.

Crypto game Axie Infinity generated over $2.2 million in revenue during a single month (March 2022, via to Axie World). 

However, there are newer play-to-own crypto games like Sunflower Land which are accelerating their own growth by building exciting products and fostering growing communities.

Sunflower Land is currently the TOP dapp in the Polygon Ecosystem. [5]

How does Play to Own gaming work?

Sunflower Land enables players to earn crypto and NFTs from you planting and harvesting crops.

The game provides a relaxing experience that feels like Animal Crossing meets Farmville.

When you play a crypto game like Sunflower Land, you become a member of the community and contribute to the game by playing it. 

If you’re going to spend time playing a game regardless, why not earn some money while you’re there?

When you sell crops and craft items, you are “burning” the tokens, helping to advance the ecosystem and create scarcity given the innate tokenomics of $SFL.

During the first day that Sunflower Land was released in beta, about 15,000 farms were created, and has since grown its user base exponentially. (Open Beta has a max of 100,000 farms)

Your First Step: Mint a Farm in Sunflower Land

Because each farm is minted as an NFT, you need a crypto wallet in order to setup your farm. 

It costs 1 $MATIC to mint a farm and start playing and costs 0.1 MATIC to sync / save your progress on-chain. 

This means, you actually need to add the Polygon Network to your wallet, and ensure you bridge some MATIC token over from Ethereum Mainnet. 

For more information on how this works, refer to this post on bridging.

You earn $SFL token by selling virtual crops in Sunflower Land

Aside from falling into the Play-to-Own genre, Sunflower Land is also considered an idle game, where the game continues playing even when you aren’t active on the screen. 

This works because each crop takes a certain amount of time to reach harvest, so you end up having to wait for the crops to grow, like farming in real life. 

3 minutes left on potatoes in sunflower land

There are no actions for a player to take during the waiting period, so you can literally earn crypto while you sleep.

Sunflowers grow the fastest – ready to harvest 60 seconds after planting. From there, more expensive crops also take longer to harvest, which require less work, but are also less financially productive per unit of time.

The game begins with a few crops to be harvested and sold to the shop for profit, which enables you to buy more seeds and continue to grow your farm. 

With these initial earnings, you can purchase seeds from the shop and then you’re on the journey to farming!

The $SFL Token Contracts Enable You To Move Money Into and Out of The Game:

After releasing the game in public beta early April 2022, the Sunflower Land team plans to launch the official token contracts on May 9. 

You won’t be able to trade $SFL on any exchanges or marketplaces until those contracts go live.

Once the $SFL token contract goes live, players will be able to move assets into or out of the game via blockchain transactions on the Polygon Network.

Sunflower Land Game Progression: Appease the Goblins to Increase Usable Farmland

In order to maximize productivity, farmers want to plant as many crops as possible. Unfortunately, Goblins guard areas of the map where you might like to plant crops. You have to progress in the game for a little bit in order to pay the goblins off to leave your farm.

In order to get the first goblin out of the way, you must combine resources by taking pumpkins to the “kitchen”, exchange 5 pumpkins and some SFL token and they will let you make pumpkin soup, which coerces the first goblin to leave. 

Now you have 10 squares to farm, effectively doubling the amount of your productive land you have to work with.

At this point, your goal is to increase your farm’s productivity, yet you still have a significant portion of farmland locked. 

Unfortunately, you won’t be able to attain the resources to unlock that farmland until you progress more. It takes time. 

Also, some items are locked and aren’t available to purchase and use until you get further along in your Sunflower Land journey.

Another attainable step in the game is saving up $1 and crafting an Axe, which enables you to harvest trees to get wood, which is used to craft other items like pickaxes to mine iron and gold.

Your goal at this point is to continue opening up more farmland… the next two goblins are guarding 6 squares each. 

To appease the first goblin and get him to leave, he requests sauerkraut, attainable from the kitchen. 

To get sauerkraut, the kitchen requests 10 cabbages and 2.5 $SFL. Now that you have 10 squares, you can get 10 cabbages after just a single harvest, which takes 2 hours.

Saving up 2.5 $SFL is required in order to get rid of another goblin and free up more farmland.

Sunflower Land Strategy to Maximize Productivity: Keep $SFL Token Reserves in your Wallet

To generate ROI, you need to plant and harvest crops. In order to do so, you need $SFL token.

It’s easy to overspend $SFL crafting axes or buying food for the goblins. 

The best strategy, however, is to save up $SFL before doing so, or else your farm’s productivity could be hindered. 

Basically, you want to make sure you have enough $SFL  to plant another round of crops after purchase. 

When you prioritize having crops growing before spending money on tools and items, you will ensure that there is no downtime in farming. 

When you deplete your $SFL funds, you are not able to productively plant a full field of crops again until you save up enough money, which takes time. 

Your progress will thus slow / stagnate until you can buy seeds again and plant.

The Mysteries of Sunflower Land

The game does, however, leave a few mysteries to be discovered.

Who is Bilk Noggin? May he rest in peace….

And, what hides behind the clouds at the far end of the map? What will these unlockable areas of the map bring to the game?

Only time will tell. As the development team unlocks new areas of the map with future developments, Sunflower Land players have a lot of excitement on the roadmap ahead!

SOURCES

  1. https://docs.sunflower-land.com/fundamentals/tokenomics
  2. Play to Own: https://philipla.substack.com/p/blockchain-games-play-to-earn-play-and-own?s=r 
  3. Axie World https://www.axieworld.com/en 
  4. Utility for Rare collectible items in the game: https://opensea.io/collection/sunflower-land-collectibles 
  5. https://dappradar.com/rankings/protocol/polygon

Sunflower Land Proposal: Allow Farm Switching

First, I love the game Sunflower Land.

In addition to being fun, the strategic aspect of the game makes players exercise their analytical brain muscles, and also helps those new to blockchain technology learn the fundamentals of crypto, NFTs, tokenomics, scarcity, and more.

I’m the one who wrote a blog post covering how the game developers are focusing on “people over profits”.

I speak for myself and almost the entire community when I say that we are on-board and in agreement with Sunflower Land’s mission to create an open-source decentralized game with anti-botting rules and no-multi accounting.

That being said, a few of the current rules should be improved.

The multi-accounting rule currently does not allow players to farm switch under any circumstances.

I believe that changing this rule will help preserve the intrinsic value and utility of the farms themselves, the official SL NFT tokens.

What is “Farm Switching” in Sunflower Land?

Farm switching is the process of a player switching from one farm to another, while only using one farm at a time.

In order to comply with the multi-accounting rule, when a user switches farms, they will have to cease all productive processes in the former farm.

According to the rules, players may only have 1 IN-USE farm at any time.

Let’s be clear: we are not talking about playing in more than 1 farm at a time. That is multi-accounting, which we can all agree is not good for the game.

However, at present, any type of farm switching, even while preserving only 1 IN-USE farm at a time, will be flagged as multi-accounting and will result in a ban.

Farm switching is not allowed today.

Based on the community’s interpretation of the rules during a few discussions in the Farmer’s Chat on 4/25/22, it seems there is consensus among the community that farm switching would be considered multi-accounting and break the rules.

sunflower land farm switching
source: SFL discord server, Farmers Chat

No one wants to break the rules.

What is a players “IN-USE” farm?

A player’s “IN-USE” farm is the SINGLE farm in which that player is making progress at any given point in time.

“Progressing” in a farm is defined as having crops planted waiting to be harvested, or ores or wood waiting to be ready.

For example, in the screenshot below, the farm is “Progressing” because it has a few minutes left on potatoes before they are ready to be harvested.

sunflower land in progress farm

Today, the rules allow players to purchase as many farms on secondary markets as they so choose – while it is completely within the rules to own other farms, once you purchase a farm, it is illegal to ever use that farm, given the current multi-accounting rules.

The game should be able to keep tabs on all players and ensure everyone only has no more than 1 IN-USE farm at a time, and that no player ever making progress in multiple farms simultaneously.

The goal of multi-accounting rules in the first place is to ensure that no subset of players are able to artificially accumulate and amass tons of resources and gain an unfair advantage over other players.

This ensures that the game remains fun for everyone and is not over-controlled by whales with large holdings.

Of course we agree with this.

However, we do believe users should be able to switch their IN-USE farm to another farm, as long as their account is not progressing in more than 1 farm at a time.

Why should Farm Switching be allowed and implemented?

Utility is so important in Play-to-Own games. We need a process enabling users to switch legally, as long as the player has no more than one IN-USE farm.

Presently, the only utility that a farm on secondary markets will have is for someone that has NEVER played sunflower land and NEVER minted a farm.

For anyone that has ever played the game, it is illegal to ever switch farms (its illegal to forever stop using original mint farm and use only that new farm).

If there is no switching process currently defined within the rulebook / docs, then how will farms purchased on secondary ever have utility?

All farms are not equal.

A farm that has all 22 squares unlocked and the goblins freed is going to be more productive than a brand new farm with less farmable land.

This farm is more desirable and would thus be more valuable on a secondary market, if a player decided to sell their farm.

The principles of play-to-own games would suggest that users should be able to buy, sell, and trade, and USE these different types of farms at their own will.

Example scenario: where Farm Switching makes sense

Let’s say I purchase a farm on secondary and then sell the original farm that I minted.

Now I only have 1 farm in my wallet (SL token)

However, if I start using this new farm, this is technically “multi-accounting” based on community consensus in the Discord.

Farms purchased on secondary are un-useable by current players. Because of this, those farms have 0 utility.

This is a problem if the Sunflower Land game seeks to create a real market and economy for NFTs and tokens in the SFL ecosystem.

Can Sunflower Land allow Farm Switching and still avoid multi-accounting?

Yes.

Players will only be able to use one farm at a time. (defined as an “IN-USE” farm, below).

Players will only legally allowed to make progress in 1 single IN USE farm at a time.

Players must finish all in-progress tasks and actions before switching to another farm.

Players SHOULD be allowed to Farm Switch as long as there are no in-progress processes in the current IN-USE farm.

Sunflower Land should encourage both in-game and out-of-game economies

Most of us were attracted to Play-to-Own because we want to find a game that is actually awesome and fun to play, where we also have autonomy and ownership over all of the in-game items that we acquire.

Sunflower Land team, as I’ve written about before, is doing a great job of this overall.

Perhaps a user starts playing the game, and after realizing how much they love the game, they are willing to purchase some items and stuff to make the game experience more fun for them.

However, a few statements made by the team were surprising, given the seemingly evangelistic vision to create a decentralized, open sourced, play-to-earn game.

According to the FAQ on the Sunflower Land Discord, buying farms and other resources on third party markets is discouraged.

sunflower land faq about secondary sales
via SFL discord

What’s the likely explanation for the Team making this statement?

Don’t forget, the game is still in Open Beta: the team is still testing the software and contracts. There are issues and bugs that need to be worked out.

Hopefully, once all the contracts and the game officially leaves beta and is 100% live, the game developers will encourage this economy to emerge from the Sunflower Land ecosystem.

When that happens, enabling farm switching as well a NFT trading on 3rd party platforms is crucial to ensure the the NFTs maintain their utility.

Encouraging 3rd party purchases and sales is the nature of play-to-own games.

Yes, the game is created to be focused on people over profits and is more than simply earning tokens. But the whole point of Play-to-Own is having the freedom and autonomy to trade in-game items.

It should be up to the user to buy or sell any in-game item on secondary.

If the game devs truly want to foster a free-market economy that the game strives to create, this is critical to implement.

When should Farm Switching processes be implemented?

The game should enable farm switching as well as encourage 3rd party sales / purchases after the Open Beta version of the game has been thoroughly tested and finalized.

As stated above, it is 100% understandable and OK for the development team to discourage the trading and 3rd party commerce while the game is in Open Beta version still.

The most important thing for the game at this point is making sure the contracts are safe, secure, and that

Farm switching should be allowed after the contracts are live and ready to go.

Players Learn About Crypto and NFTs in Sunflower Land Online Game

Sunflower Land gives players a Crash-Course in Crypto Education

If you are new to blockchain and crypto, try out Sunflower Land, a game that is an interactive, learn-by-doing educational blockchain course. 

By simply playing the game, you become familiar with blockchain technology in a fun and entertaining way.

Additionally, you’ll learn how to setup a self-custodial wallet, starting your journey into the world of crypto and NFTs.

If you don’t quite understand cryptocurrency or how it works, play this game to learn about how the blockchain can power new monetary / incentive systems in both gaming and real life.

Learn NFTs: Rarity, Scarcity, and Trading Beyond the Sunflower Land Ecosystem

Even if you’ve never purchased or owned an NFT before, Sunflower Land provides an easy way to learn the ropes and how to leverage NFTs – all of which have real in-game utility.

By playing the game, you gain experience with NFT minting, as well as the actual utility of NFTs, getting to use them to advance the game. 

goblin crown NFT fro Sunflower Land
Goblin Crown NFT, tradable on OpenSea

You own all your items. They’re NFTs!

Because the in-game assets are built on the ERC-20, ERC-721 and ERC-1155 protocol models, all of the items are compatible with the most popular web3 platforms in use today such as Opensea, Uniswap, Quickswap, or even Rarible.

Every single item in the game is an NFT. 

All items in the game are owned by you, the player.

When you craft a tool or mine an ore like gold, you can sell and trade these NFTs on secondary markets like OpenSea and others. 

Of course, you’ll need to learn a few things before trading and exchanging NFTs in web3. We highly recommend reviewing this guide to crypto wallets before getting started.

Because all items are tradeable outside of the game, the value of everything in the game will be determined by the market.

Learn how free-market economics affect the price and value of Sunflower Land NFTs

There are factors both within and outside of Sunflower Land affecting the price and value of tokens and NFTs.

These economic factors create markets based on rarity, scarcity, and in-game utility, which makes some items more valuable than others. 

As described in the Sunflower Land documentation, “if the price of Gold sharply increases, a natural side effect is that NFTs that require Gold also increase on Open Sea.” [1] 

Sunflower Land Players Learn Cryptocurrency Tokenomics, via native $SFL token

Once you play and figure out the tokenomics of Sunflower Land, the knowledge you gain is applicable to the rest of the crypto industry. 

Playing the game and earning $SFL token by planting and harvest crops helps provide macro context for how crypto works. 

“if the price of Gold sharply increases, a natural side effect is that NFTs that require Gold also increase on Open Sea.”

In the game, you burn tokens in order to purchase items, which lowers the $SFL token circulating supply, making the token more scarce over time.

According to the docs, “While the total supply increases and the rewards lessen, the amount of circulating supply also decreases as SFL is burnt.” [1]

Many cryptocurrency assets follow similar models to this. ETH, for example, is burned via transaction fees in the proof-of-stake model (post-merge). 

Likewise, the token contracts of $SFL also implement a “halvening” model, which bitcoin famously leverages as well. After a certain number of …

SFL supply
$SFL token supply the first day the game was released.

Learn Principles of Economics in Sunflower Land

For someone who procrastinates, playing sunflower farmers gives you an excuse to take a break from work and check your farm.

Sunflower Land teaches you basic principles of economics. revenue minus expenses gives you profit, which stays in the bank (or in the case of web3, your crypto wallet). 

The game also teaches you about productivity, because some crops are financially more productive than others.

As far as financial productivity of crops goes, sunflowers are the most productive. However, Sunflowers also require the most work.

They could be the most fun, however, because they are more active and you get to plant and harvest more frequently, every minute.

Players learn about resource conservation. 

There are only a certain number of seeds to buy in stock. After they run out, you must sync your farm on the blockchain the re-up the resources.

It costs 0.1 Polygon to do so, which effectively sets the lower limit floor of the goods somewhere around that price.

Games are a great way to learn things.

Gamification can create a fun and engaging way to learn just about anything.

The creators of the Sunflower Land did not set out to create a gamified blockchain educational course. 

Still, in the creation of a truly decentralized and open-source crypto game, Sunflower Land has become an excellent place for newbies to experiment and learn the fundamentals of blockchain – from NFTs to crypto, wallets and more in an interactive, hands-on way.

SOURCES

  1. https://docs.sunflower-land.com/fundamentals/tokenomics
  2. Play to Own: https://philipla.substack.com/p/blockchain-games-play-to-earn-play-and-own?s=r 
  3. Axie World https://www.axieworld.com/en 
  4. Utility for Rare collectible items in the game: https://opensea.io/collection/sunflower-land-collectibles 

The Case Against Bots: 3 Reasons Bots Ruin Play-To-Own Games

How Do We Prevent Players from Using Bots in Sunflower Land?

When players use bots in an ecosystem like Sunflower Land, the game loses value at its core. 

If assets and progression in the game can be attained without a person actually playing it, then those bot-users gain an unfair advantage over the other players. 

The people who don’t use bots will get discouraged and frustrated having spent real time playing and advancing their farms, while another group of players was able to achieve a greater level.

When people don’t play the game for the sake of playing it, the game loses its appeal to players. 

Once the game is no longer fun for these formerly engaged players, the community surrounding the game starts to dissipate. 

Its difficult for game devs to identify people using bots

It is hard for even the most technical developers to understand how many players have implemented bots to play for them.

It is a challenging technical problem that involves reviewing website log data, among other techniques.

Fortunately, the game developers of Sunflower Land have implemented strict no bot policies in the game. 

Additionally, the mobile version of the game is playable on an app like Metamask using the dapp browser… you just need a crypto wallet.

While the SFL developers have stated that this is strictly against the rules and you will get banned if you try to do this, there is a chance that some people are using bots in a way that is undetectable from the game developers noticing. 

People that use bots get blacklisted, which marks out your Farm NFT with a red X as shown in the image. Don’t be one of those people!

Good work to the SFL team for keeping the community strong and free of bots!

blacklisted and banned farms in sunflower land
blacklisted / banned farms in Sunflower Land

Play-to-Own Crypto Game Sunflower Land is more than just Earning Tokens

Yes, you can earn Crypto and NFTs by playing games in web3.

With crypto games like Axie Infinity generating multiple millions of dollars in revenue per month, it is difficult to ignore the numbers.

Whether or not you want to play games simply for fun or to earn money, wouldn’t it be great if games could optimizes for both?

Whereas Axie Infinity is considered a “Play to Earn” game, an innovative team from Australia has come up with a better model – Play to Own

Play to Own games bring a new framework to crypto and NFT gaming in which playability is taken into account before the money making aspects.

The Play to Own model seeks to establish a fun and engaging environment for players first and foremost. Without this aspect, NFT based crypto games are not sustainable.

What is Play-To-Own Gaming?

Play-to-Own games are attractive to players because it is possible to earn financial rewards within the game, as well as freely trade items and tokens outside of the game. 

These unique features are enabled by blockchain technology. 

Play-to-Own is different from the popular “Play-to-Earn” gaming model. 

Play-to-Earn is actually an unsustainable game model because people will use the game solely to extract money.

This is bad for the game because no value is organically flowing back into the game.

Play-to-Own games are a better model because they place the in-game experience ahead of financial incentives. People before profits.

Play to own is not about making money. It’s about making memories. Steve Woody

The difference with Play-to-Own is that the game creates a place where people go just because they enjoy playing. 

The ability for players to own and trade tokens and items is simply a means to enhance the game, enabling people to continue playing the game for fun. [2] 

Of course, users can decide to cash out and sell their tokens and items if they decide to quit playing. 

When players have this enhanced level of freedom to leave with their rewards at any time, game developers are incentivized to develop a truly great game where people want to stick around and interact with each other.

When the primary focus is making the game / product great, the downstream impact is a fun game with great financial incentives as well.

For a blockchain game to succeed with crypto and NFT economics, there must be a balance of players who play for the sake of enjoyment with those who play solely to earn money and convert the token into fiat.

For a play-to-own game to work, there must be an active cohort of players consistently being a part of the game and helping to build a bit of “community”.

Sunflower Land is an example of a Play-to-Own game that does a good job of this.

Sunflower Land Community:

As developers seek to maximize fun and enjoyment for gamers, communities form. 

As with almost all web3 projects, value follows community, and community follows utility. 

If the game is fun and engaging, a community could naturally form around the game itself.

The larger the community, the larger the network effects and thus the more valuable the entire ecosystem becomes.

Sunflower Land has a strong community where people from around the world come together to discuss the game.

  1. GitHub: Sunflower Land has an active developer ecosystem and is thus still being developed and improved. The roadmap has quite a few exciting features on the horizon.
  2. Discord: the Sunflower Land Discord group is extremely active and with FAQ’s describing common fixes as well as a support ticketing system for technical issues.

The bull case for Sunflower Land: Community Oriented Developers and Founders

Sunflower Land is unlike other crypto games because there was no pre-sale/pre-mine of the SFL token. 

Additionally, the game is completely open source, and community run at its core. 

As described by the documentation under “Tokenomics”, the team of developers have a commitment to ensuring this aspect of the game remains true:

“We are paid directly with the fees generated by the player driven economy. We succeed when people play and our goal is to design tokenomics that engage users for the long term.” [1]

Before you can play Sunflower Land – or any crypto game – you need a crypto wallet.

SOURCES

  1. https://docs.sunflower-land.com/fundamentals/tokenomics
  2. Play to Own: https://philipla.substack.com/p/blockchain-games-play-to-earn-play-and-own?s=r 
  3. Axie World https://www.axieworld.com/en 
  4. Utility for Rare collectible items in the game: https://opensea.io/collection/sunflower-land-collectibles 

Why crypto game Sunflower Farmers is worth exploring

When something new and exciting happens in crypto, it is wise to take some time to at least explore it.

A hot new and explosively adopted project is not super rare nowadays in crypto, but nonetheless, they are hard to find because there are so many projects flooding the attention-sphere.

sunflower farmers

It is just hard to filter through everything and find the gems.

All too often, you hear about a new project just slightly too late, after the majority of the hype has been achieved and thus value has been realized.

So I set aside a few minutes at lunchtime today to get setup and try it out.

Coindesk described the game as “a simple resource-gathering game that uses blockchain transactions for in-game actions.”

Sunflower Farmers is a new crypto game built on the Polygon Blockchain.

When I heard of a new crypto play to earn game, I instantly thought of Axie Infinity.

A game that has established itself as a legitimate way to earn money, Axie Infinity gained popularity in places like Pakistan and the token increased in value by over 100X.

While we haven’t missed the boat with Sunflower Farmers, unfortunately, its unplayable right now due to game maintenance by the developers.

More on that later, but I’m still super bullish on the game overall and I do believe it will be a big deal at some point in the future, once they get some of the technical difficulties figured out.

Here’s why I’m optimistic on Sunflower Farmers.

Why I’m Bullish on Sunflower Farmers

Community: The support on Twitter and Discord appears quite positive.

Although the project does not have a ton of followers on Twitter, the engagement is solid. A lot of comments, a lot of discussion on each Tweet they post, etc. Same thing for discord.

The thing about crypto business world nowadays is that it is all about kindness, empathy, sharing, and community.

These principles are held in high regard in some of the most prominent communities such as Bored Ape Yacht Club and Crypto Punks, with everyone saying gm to each other, maintaining the mentality that “we all gonna make it”.

From my initial research, I feel that the Sunflower Farmers community embodies these characteristics.

Vision of the Developers / Team: The team behind the game is very vocal about the fact that the developers don’t control the token.

For example, there is apparently no pre-mine, and the game will be launched for free for the community – only requirement to play was a donation. A noble vision, as long as it works!

The game is also OpenSource and decentralized, and has had about 8 developers on GitHub help build it.

Its built on Polygon / Ethereum. So, it leverages Ethereum’s true security and decentralization while also enabling better scalability on Polygon.

SF’s roadmap for 2022 also looks solid.

Initial Buzz: SF made headlines on crypto Twitter on January 6th and 7th, 2022 after it overwhelmed the entire Polygon blockchain due to its popularity, increasing transaction fees to around $0.50.

Twitch – this is absolutely a game that could get big on Twitch. Although known for high-paced first person shooter games, there are plenty of creators on Twitch who have a solid niche following that play games with a silly, fun, and relaxing vibe.

Similarity to Farmville: The game’s playability looks similar to Farmville.

For those that remember, Farmville was a popular gaming app on Facebook during Facebook’s early days, around 2010 or earlier. It was a pretty big deal for a period of time.

SF seems to be positioning itself well, giving itself the potential to go as viral as something like Farmville did. Now that crypto is very much a real thing, there’s no reason that a silly and simple game like farmville couldn’t allow players to earn money.

Paired with play to earn and tokenization, SF seems to be enabling players to earn money in a unique way.

Sunflower Farmers is all about planting seeds, and harvesting crops. Crops are worth more than seeds. So you essentially spend money on seeds, which will then provide greater returns once the seeds grow into crops. It gets more complex, and I’d recommend reading about tokenization in the developer docs.

Gamework: Think about farming which, in real life, is difficult, back breaking labor.

We have a game that is simulating this difficult job that very few people would enjoy doing, and yet, people are playing this game largely for fun.

The processes in the game are all about simulating work that would be done in real life.

So, is it a game, or is it work? Difficult to say, but there are other games like this.

Animal Crossing, for example, is a game that gained a ton of popularity, especially as people were staying at home during the pandemic, etc. Animal Crossing is a game that has been described by some as simply “gamework”.

Gamework is a somewhat surprising and interesting phenomena – but these types of games often become extremely popular.

More on gamework the video below.

Anyways, back to Sunflower Farmers…

The game had a malicious attacker and is in maintenance mode

Unfortunately, when I logged back onto their website, sunflower-farmers.com, I was disappointed to see that the game was down.

Not only that, there was a message on the website that described how there was a malicious user who tried to corrupt the game, and so the developers had decided to move the game into “maintenance mode”.

This was extremely disappointing. According to discord, building a fix may take 4-6 weeks.

To play the game, apparently all you needed to do was simply go to the website and login by linking your Metamask wallet.

Easy enough.

Perhaps the time to build and develop the game will give the team time to build hype for the game, so that they’re even more ready for re-launch when that time comes.

Tokenomics

The game uses $SFF token and will apparently also offer NFTs.

According to the gaming docs, “the aim is to reward farmers who are early to the game and drive scarcity.” [1]

The Tokenomics documentation goes on to describe that “the earlier you start farming, the more you will be rewarded as the supply increases.” [1]

Basically, you plant seeds and can harvest those plants for more money than the seeds were initially worth.

In game strategy is somewhat complex, in this case, when you choose to plant is important. If a halvening event happens, or supply increases, this will affect the price and rewards you get for harvesting plants.

No mobile option?

I did notice, before my lunch break, that the game did not have a way for users to play on their mobile devices.

A mobile option is a MUST, and I will be sharing a few thoughts on this in the ideas section of the SF discord channel. Look for me in there, say what’s up if you see me in discord! I use the handle Espressoinsight everywhere.

The reason mobile is important is that more people use mobile devices than anything else…

In 2022, mobile is a must for any application, especially games.

Everyone carries their mobile device with them everywhere. And with the planting / harvest system of the game, I feel like the the gameplay itself lends itself to checking the game frequently, multiple times per day.

It is perfect model for a mobile game, similar to an idle oriented game like Clash of Clans.

The game has a Twitter account… If you’re reading this, tweet at them and tell them we need a mobile option.

What’s Next for Sunflower Farmers?

Hearing about another potential Play to Earn game in the cryptosphere, reading about it on the website and instantly became excited to play.

I know it will take time for the developers to work out everything, but I can’t wait for the game to finally be ready.

Given that this blog has such a low visitor count, I doubt anything I post here will have any impact on the hype of a project at all. But let this post serve as a flag in the ground – Sunflower Farmers will be HUGE.

Sources:

  1. Tokenomics: https://docs.sunflower-farmers.com/tokenomics
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Dawn of Crafting mobile game review

Dawn of Crafting is a mobile game that scratches the crafting-resource management itch in a big way without ever clobbering you with in app purchases – (no timers, no ads!).  No complex fighting, no dying, no energy timers, just a deep and fun growth and exploration game.  

This game is amazingly crafted to draw you in deeper and deeper.  You will start to think you’ve found everything when an entirely new person/ game/ area pops up. No matching, no puzzles, just balancing and exploring. 

Best of all, you can pick it up and put it down with no saving walls or loss of progress. 

I originally played Dawn of crafting 3 years ago and was so enthralled that I played for 3 days straight without opening another app and continued playing for weeks.  I recently started a new Dawn of Crafting game and haven’t opened another app for 5 days.

Why is this game so engaging?  The game’s simple interface is deceiving. It has a cute storyline with good writing and surprises, resource management that gets increasingly complex without being boring, discovery of new recipes and abilities and things to do. The game gradually opens up into more and more things to do without ever leaving behind the calming simplicity.  

You acquire a helper and must keep yourselves fed, so the fundamental activity of the game is finding items and combining them to create new recipes, items, and tools.

The game features cooking, tools, weapons… it grows and grows. Well. I won’t spoil it for you.

Despite the age of this offering, it is fully functional and supported. Try it!

Guest post written by wyerae (reddit alias).

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Knighthood mobile gamer Q&A

We interviewed redditor ManaBuilt about Knighthood, and here’s how it went!

Q: What is Knighthood?

A: The game is a portrait-oriented RPG with turn-based battle mechanics and hero collection.

Q: How did you hear about the game?

A: I heard about it through a friend that downloaded it and recommend I give it a shot.

Q: Why do you enjoy playing it?

A: I enjoy the game because of its solid gameplay and unique graphics. The fights are satisfying and the hero collecting doesn’t take center stage, which lets you spend most of your time upgrading your own character.

Q: Could you elaborate on gameplay a bit.. talk about objectives, progression, items, etc.

A: The game is semi-linear, with your character needing to go through set battles in order to continue on to new lands. As you move through the world, there are some branching paths that lead to various repeatable activities that are all about grinding for the necessary components to level up. Hunts are battles that can be farmed for upgrade materials and EXP, while Shrines of Power are quests that you can send your companions out on to get unique items and level them up, etc. There’s a good amount of variety to be had and daily missions will pretty much get you to touch each of the events in one way or another.

Q: How are the graphics? Can you compare the graphic / art in the game to anything?

A: I could not think of any other game that has graphics like this, possibly Fortnite? It’s a very clean look, and moving between menus and battles feels very smooth. Equipment (weapons and armor) have unique looks for each rank, making your character look very unique from other players the more you play.

Q: Can you talk about the game controls? How complex are touch screen mobile controls during gameplay?

A: Controls are pretty simple. Tap once to attack with weapon, swipe up to attack with your gauntlet. Gauntlet attacks power up your special, which changes based on the companions you bring with you into fights. Gauntlet and standard weapon attacks can be chained together in some fun ways, as high attack combos deal more damage, but higher gauntlet combos fill your special meter faster. So there’s some interesting planning that needs to happen if you know that a later wave of enemies will be better dealt with a big special attack. It feels very nice playing mobile, and I would say a lot of care went into making sure it didn’t feel like a port from PC or anything; buttons are all easy to press, text never feels too small, and it’s pretty light on battery and data to boot.

Q: How does upgrading your character work?

A: Upgrading your character happens on a lot of different levels. Your character gains actual EXP from fights, but you also need to upgrade your weapons, armor, and companions. Hunts, as mentioned, are the easiest ways to farm for materials to upgrade each of these, but as the game goes on you start needing to find special and harder to find items to move a piece of equipment into the next rank. So there’s a good blend of grinding and needing to hunt down valuable materials and then making a decision about which item will get moved into a new rank or level.

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Playing Nintendo Classics During Quarantine

Those who still own a Nintendo 64 should treasure it like something out of a museum. In 2020, these gaming consoles are few and far between.

Unfortunately, I never actually owned a 64. Growing up, my parents bought us a Playstation for Christmas, and it didn’t really make sense to have more than one video game console.

Back then, gaming was considered a leisure activity. Video games were more often seen as a waste of time than as a way to potentially build a career. The perception was not dissimilar from how people today perceive time spent watching shows / Netflix.

Over the years, we’ve seen gaming change a lot. The gaming industry has measurably grown. Processing power and graphics have improved. Video gaming has dramatically increased in popularity. Platforms like Twitch have enabled people to bring their unique style and personality to live stream games to demonstrate skill. A not-insignificant number of these people now make a living playing video games.

Ten years ago, who ever thought you could make money playing games? If there were people out there making money from video games, I didn’t hear about it. Had I known, perhaps I would have figured how to make it work. Maybe my parents would have encouraged me to play MORE hours of Tony Hawk’s Underground 2 instead of less.

With gaming’s big changes, its great to see that some things have remained constant.

While in a self-quarantine during the recent coronavirus pandemic, I’ve been lucky to have a friend with a Nintendo 64. Yesterday, with a small group practicing social distancing, we took a nostalgic journey through the levels of the classic version of Mario Kart on 64.

After making it through Frappe Snowland, Moo Moo Farm, Sherbet Land, Bowser’s Castle, and more, something unimaginable happened — I got to play Mario Kart 8 Deluxe on Nintendo Switch for the FIRST TIME EVER.

The experience equated to the experiences of Christmas long, long ago…. trying a new game, on a new console, and playing it all morning in your PJs before family comes over to celebrate the holidays.

But wait – the Switch version of Mario Kart was released in 2017… Why did it take this long for me to try it?

Regardless of differing levels of video game dedication and passion from one person to the next, the fact that I was late to try the game made no difference in how much fun it was to play. For me, everything in the game was new.

Although they added a multitude of new levels, characters and more, I most admire Nintendo for maintaining a similar theme and style with their games as new console technology has been released. Nowhere is this more true than Mario Kart.

Which game systems have featured Mario Kart?
Super Nintendo Entertainment System
Nintendo 64
iQue Player
Game Boy Advance
GameCube
Nintendo DS
Arcade
Wii
Nintendo 3DS
Wii U
Nintendo Switch
iOS
Android

As we like to call the Game Boy the “original mobile gaming device“, its great to see that Nintendo has also expanded into mobile games by developing Mario Kart Tour, a version of the game to be played on iOS and Android smartphones.

Whether on the original Nintendo 64, GameCube Double Dash, or any of the other platforms, Nintendo maintains its commitment to build a new and improved version of Mario Kart for virtually every system.

I have always felt deeply connected to Nintendo. Their games have that effect. No matter how old they get, they’re never obsolete. Nintendo games are built to last.

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How will 5G impact Gaming?

Now more than a buzzword, 5G will revolutionize mobile networks. This article covers 5G, discussing how it may impact gaming.

  • What is 5G?
  • How will it make gaming better?
  • What will this make possible?
  • How will 5G impact data plans?
  • When will it be here?

What is 5G?

Not to be confused with 5Ghz wifi, 5G cellular networks will open up entirely new possibilities that weren’t feasible on slower networks.

5G is the next step up in cellular network technology (there was 3G, then 4G LTE, and now 5G). 5G mobile internet is rumored to be 10 times faster than LTE, 5G increases wireless broadband speeds for smartphones and other devices, thus improving data transfer on cellular and mobile networks.

Although dramatically impactful in many disciplines (medicine: surgery performed remotely, automobiles: self driving cars, IOT: smart cities), 5G will also enable and improve many aspects of gaming.

How will 5G impact gaming?

5G will make gaming – specifically mobile gaming – better. This will include:

1. Immediate responsiveness:

This means lower latency. Latency is the time it takes to transmit data from your device to the network and back again. This increases the speed with which a command is registered on your screen. For gaming, a lower latency means that gamers will more quickly be able to make decisions.

2. Better mobile graphics:

The ability to transmit and receive larger amounts of data will allow mobile frame rate to increase (as of January 2020, Fortnite on console can handle up to 60 FPS whereas Fortnite on PC and iPad up to 120 FPS, for example). With a higher frame rate, graphics will be more crisp and player movements will be sharper and easier to calculate.

3. Faster downloads:

5G will notably increase the download speed for games and other apps to your phone. Today, downloading mobile games (many of which are well over 1GB) requires gamers to connect to wifi and plug in their phone to prevent battery drainage. 5G will allow games of this size to be downloaded no problem. Data plans will likely be larger, so people will be more apt to download these games on the go. This will lower the barrier to entry to play all types of video games, increasing its popularity broadly, from mobile and casual gaming to esports as well.

4. Better reliability

Because 5G will provide extremely stable connections, gamers will not experience game and internet connections to drop off or remain unsteady. As more people have stable and reliable internet connections, mass multiplayer online mobile games will continue to grow, expanding the social aspects of many games such as Fortnite, while providing space for the birth of mobile-first multiplayer online games.

5. The end of lagging?

Lagging gets worse when a game’s network reaches peak player volume. Since 5G can handle a higher network throughput than 4G, game servers will manage peak hour data usage more efficiently. Since 5G will reportedly make games 1000 times faster, gamers can expect little to no lagging and more consistent high quality gameplay.

However, game companies will inevitably develop more complex and graphic intensive games. Especially with the continued growth of virtual reality gaming, the processing power required to run video games can be expected to increase.

While 5G will allow game developers to to do more with future video games, we can expect game developers to to continue to push the envelope of technology, eventually reaching the limits of 5G.

What will 5G make possible?

1. Cloud Gaming

Cloud gaming should allow you to play high end, graphics intensive online multiplayer games on your mobile device with low (if any) latency and extremely high quality, resolution, and response time.

You won’t be able to tell that you’re not playing on a mobile device. Look for the following cloud gaming systems to exist soon:

  • Playstation Now
  • Google Stadia
  • Microsoft Xcloud

2. VR Streaming

Virtual reality entertainment has higher bandwidth requirements for a couple reasons:

  1. two images need to be streamed for VR, one to the left eye and one to the right eye.
  2. both of these need to be high-resolution to deliver high-quality experiences.
  3. low frame rate is one of the chief reasons that some VR players get headaches or have poor quality experiences in VR gaming.

The ability for 5G to handle the higher data receipt and transmission will make VR streaming of movies and games much smoother.

3. Future of mobile devices

5G will enable a new breed of handheld gaming consoles – 5G shells that transmit and receive high quality graphics via cloud computing. With the power of 5G, processing power local to device is not practical.

In the future, the purposes served by multiple devices (X-Box, PC, mobile, etc.) may combine into one one device optimized for transmitting and receiving data via the cloud.

With this data being processed non-locally, there is no need to purchase physical copies of games and other software, since they can be easily procured via the internet.

How will 5G affect data plans?

For consumers, it is hard to know if 5G will mean higher prices or not. Given that 5G is an enabler of extremely high download capacity, unlimited data plans will likely be required to take advantage of 5G.

The good news is that some companies such as TMobile have pledged to keep prices the same as 4g.

Data caps may still be a factor as they are today, but ultimately 5G will make the ability to transmit and receive data more abundant.

When will 5G be here?

5G is already here, its just not widely distributed yet. Some cellular plans such as T-Mobile and AT&T already have 5G out. We recommend contacting your provider directly to inquire more about 5G and what it would take to get access.

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