Tag: sfl

How To Get Started with Play-to-Own Games: Sunflower Land, built on Crypto and NFTs.

Crypto game Axie Infinity generated over $2.2 million in revenue during a single month (March 2022, via to Axie World). 

However, there are newer play-to-own crypto games like Sunflower Land which are accelerating their own growth by building exciting products and fostering growing communities.

Sunflower Land is currently the TOP dapp in the Polygon Ecosystem. [5]

How does Play to Own gaming work?

Sunflower Land enables players to earn crypto and NFTs from you planting and harvesting crops.

The game provides a relaxing experience that feels like Animal Crossing meets Farmville.

When you play a crypto game like Sunflower Land, you become a member of the community and contribute to the game by playing it. 

If you’re going to spend time playing a game regardless, why not earn some money while you’re there?

When you sell crops and craft items, you are “burning” the tokens, helping to advance the ecosystem and create scarcity given the innate tokenomics of $SFL.

During the first day that Sunflower Land was released in beta, about 15,000 farms were created, and has since grown its user base exponentially. (Open Beta has a max of 100,000 farms)

Your First Step: Mint a Farm in Sunflower Land

Because each farm is minted as an NFT, you need a crypto wallet in order to setup your farm. 

It costs 1 $MATIC to mint a farm and start playing and costs 0.1 MATIC to sync / save your progress on-chain. 

This means, you actually need to add the Polygon Network to your wallet, and ensure you bridge some MATIC token over from Ethereum Mainnet. 

For more information on how this works, refer to this post on bridging.

You earn $SFL token by selling virtual crops in Sunflower Land

Aside from falling into the Play-to-Own genre, Sunflower Land is also considered an idle game, where the game continues playing even when you aren’t active on the screen. 

This works because each crop takes a certain amount of time to reach harvest, so you end up having to wait for the crops to grow, like farming in real life. 

3 minutes left on potatoes in sunflower land

There are no actions for a player to take during the waiting period, so you can literally earn crypto while you sleep.

Sunflowers grow the fastest – ready to harvest 60 seconds after planting. From there, more expensive crops also take longer to harvest, which require less work, but are also less financially productive per unit of time.

The game begins with a few crops to be harvested and sold to the shop for profit, which enables you to buy more seeds and continue to grow your farm. 

With these initial earnings, you can purchase seeds from the shop and then you’re on the journey to farming!

The $SFL Token Contracts Enable You To Move Money Into and Out of The Game:

After releasing the game in public beta early April 2022, the Sunflower Land team plans to launch the official token contracts on May 9. 

You won’t be able to trade $SFL on any exchanges or marketplaces until those contracts go live.

Once the $SFL token contract goes live, players will be able to move assets into or out of the game via blockchain transactions on the Polygon Network.

Sunflower Land Game Progression: Appease the Goblins to Increase Usable Farmland

In order to maximize productivity, farmers want to plant as many crops as possible. Unfortunately, Goblins guard areas of the map where you might like to plant crops. You have to progress in the game for a little bit in order to pay the goblins off to leave your farm.

In order to get the first goblin out of the way, you must combine resources by taking pumpkins to the “kitchen”, exchange 5 pumpkins and some SFL token and they will let you make pumpkin soup, which coerces the first goblin to leave. 

Now you have 10 squares to farm, effectively doubling the amount of your productive land you have to work with.

At this point, your goal is to increase your farm’s productivity, yet you still have a significant portion of farmland locked. 

Unfortunately, you won’t be able to attain the resources to unlock that farmland until you progress more. It takes time. 

Also, some items are locked and aren’t available to purchase and use until you get further along in your Sunflower Land journey.

Another attainable step in the game is saving up $1 and crafting an Axe, which enables you to harvest trees to get wood, which is used to craft other items like pickaxes to mine iron and gold.

Your goal at this point is to continue opening up more farmland… the next two goblins are guarding 6 squares each. 

To appease the first goblin and get him to leave, he requests sauerkraut, attainable from the kitchen. 

To get sauerkraut, the kitchen requests 10 cabbages and 2.5 $SFL. Now that you have 10 squares, you can get 10 cabbages after just a single harvest, which takes 2 hours.

Saving up 2.5 $SFL is required in order to get rid of another goblin and free up more farmland.

Sunflower Land Strategy to Maximize Productivity: Keep $SFL Token Reserves in your Wallet

To generate ROI, you need to plant and harvest crops. In order to do so, you need $SFL token.

It’s easy to overspend $SFL crafting axes or buying food for the goblins. 

The best strategy, however, is to save up $SFL before doing so, or else your farm’s productivity could be hindered. 

Basically, you want to make sure you have enough $SFL  to plant another round of crops after purchase. 

When you prioritize having crops growing before spending money on tools and items, you will ensure that there is no downtime in farming. 

When you deplete your $SFL funds, you are not able to productively plant a full field of crops again until you save up enough money, which takes time. 

Your progress will thus slow / stagnate until you can buy seeds again and plant.

The Mysteries of Sunflower Land

The game does, however, leave a few mysteries to be discovered.

Who is Bilk Noggin? May he rest in peace….

And, what hides behind the clouds at the far end of the map? What will these unlockable areas of the map bring to the game?

Only time will tell. As the development team unlocks new areas of the map with future developments, Sunflower Land players have a lot of excitement on the roadmap ahead!


  1. https://docs.sunflower-land.com/fundamentals/tokenomics
  2. Play to Own: https://philipla.substack.com/p/blockchain-games-play-to-earn-play-and-own?s=r 
  3. Axie World https://www.axieworld.com/en 
  4. Utility for Rare collectible items in the game: https://opensea.io/collection/sunflower-land-collectibles 
  5. https://dappradar.com/rankings/protocol/polygon

Sunflower Land Proposal: Allow Farm Switching

First, I love the game Sunflower Land.

In addition to being fun, the strategic aspect of the game makes players exercise their analytical brain muscles, and also helps those new to blockchain technology learn the fundamentals of crypto, NFTs, tokenomics, scarcity, and more.

I’m the one who wrote a blog post covering how the game developers are focusing on “people over profits”.

I speak for myself and almost the entire community when I say that we are on-board and in agreement with Sunflower Land’s mission to create an open-source decentralized game with anti-botting rules and no-multi accounting.

That being said, a few of the current rules should be improved.

The multi-accounting rule currently does not allow players to farm switch under any circumstances.

I believe that changing this rule will help preserve the intrinsic value and utility of the farms themselves, the official SL NFT tokens.

What is “Farm Switching” in Sunflower Land?

Farm switching is the process of a player switching from one farm to another, while only using one farm at a time.

In order to comply with the multi-accounting rule, when a user switches farms, they will have to cease all productive processes in the former farm.

According to the rules, players may only have 1 IN-USE farm at any time.

Let’s be clear: we are not talking about playing in more than 1 farm at a time. That is multi-accounting, which we can all agree is not good for the game.

However, at present, any type of farm switching, even while preserving only 1 IN-USE farm at a time, will be flagged as multi-accounting and will result in a ban.

Farm switching is not allowed today.

Based on the community’s interpretation of the rules during a few discussions in the Farmer’s Chat on 4/25/22, it seems there is consensus among the community that farm switching would be considered multi-accounting and break the rules.

sunflower land farm switching
source: SFL discord server, Farmers Chat

No one wants to break the rules.

What is a players “IN-USE” farm?

A player’s “IN-USE” farm is the SINGLE farm in which that player is making progress at any given point in time.

“Progressing” in a farm is defined as having crops planted waiting to be harvested, or ores or wood waiting to be ready.

For example, in the screenshot below, the farm is “Progressing” because it has a few minutes left on potatoes before they are ready to be harvested.

sunflower land in progress farm

Today, the rules allow players to purchase as many farms on secondary markets as they so choose – while it is completely within the rules to own other farms, once you purchase a farm, it is illegal to ever use that farm, given the current multi-accounting rules.

The game should be able to keep tabs on all players and ensure everyone only has no more than 1 IN-USE farm at a time, and that no player ever making progress in multiple farms simultaneously.

The goal of multi-accounting rules in the first place is to ensure that no subset of players are able to artificially accumulate and amass tons of resources and gain an unfair advantage over other players.

This ensures that the game remains fun for everyone and is not over-controlled by whales with large holdings.

Of course we agree with this.

However, we do believe users should be able to switch their IN-USE farm to another farm, as long as their account is not progressing in more than 1 farm at a time.

Why should Farm Switching be allowed and implemented?

Utility is so important in Play-to-Own games. We need a process enabling users to switch legally, as long as the player has no more than one IN-USE farm.

Presently, the only utility that a farm on secondary markets will have is for someone that has NEVER played sunflower land and NEVER minted a farm.

For anyone that has ever played the game, it is illegal to ever switch farms (its illegal to forever stop using original mint farm and use only that new farm).

If there is no switching process currently defined within the rulebook / docs, then how will farms purchased on secondary ever have utility?

All farms are not equal.

A farm that has all 22 squares unlocked and the goblins freed is going to be more productive than a brand new farm with less farmable land.

This farm is more desirable and would thus be more valuable on a secondary market, if a player decided to sell their farm.

The principles of play-to-own games would suggest that users should be able to buy, sell, and trade, and USE these different types of farms at their own will.

Example scenario: where Farm Switching makes sense

Let’s say I purchase a farm on secondary and then sell the original farm that I minted.

Now I only have 1 farm in my wallet (SL token)

However, if I start using this new farm, this is technically “multi-accounting” based on community consensus in the Discord.

Farms purchased on secondary are un-useable by current players. Because of this, those farms have 0 utility.

This is a problem if the Sunflower Land game seeks to create a real market and economy for NFTs and tokens in the SFL ecosystem.

Can Sunflower Land allow Farm Switching and still avoid multi-accounting?


Players will only be able to use one farm at a time. (defined as an “IN-USE” farm, below).

Players will only legally allowed to make progress in 1 single IN USE farm at a time.

Players must finish all in-progress tasks and actions before switching to another farm.

Players SHOULD be allowed to Farm Switch as long as there are no in-progress processes in the current IN-USE farm.

Sunflower Land should encourage both in-game and out-of-game economies

Most of us were attracted to Play-to-Own because we want to find a game that is actually awesome and fun to play, where we also have autonomy and ownership over all of the in-game items that we acquire.

Sunflower Land team, as I’ve written about before, is doing a great job of this overall.

Perhaps a user starts playing the game, and after realizing how much they love the game, they are willing to purchase some items and stuff to make the game experience more fun for them.

However, a few statements made by the team were surprising, given the seemingly evangelistic vision to create a decentralized, open sourced, play-to-earn game.

According to the FAQ on the Sunflower Land Discord, buying farms and other resources on third party markets is discouraged.

sunflower land faq about secondary sales
via SFL discord

What’s the likely explanation for the Team making this statement?

Don’t forget, the game is still in Open Beta: the team is still testing the software and contracts. There are issues and bugs that need to be worked out.

Hopefully, once all the contracts and the game officially leaves beta and is 100% live, the game developers will encourage this economy to emerge from the Sunflower Land ecosystem.

When that happens, enabling farm switching as well a NFT trading on 3rd party platforms is crucial to ensure the the NFTs maintain their utility.

Encouraging 3rd party purchases and sales is the nature of play-to-own games.

Yes, the game is created to be focused on people over profits and is more than simply earning tokens. But the whole point of Play-to-Own is having the freedom and autonomy to trade in-game items.

It should be up to the user to buy or sell any in-game item on secondary.

If the game devs truly want to foster a free-market economy that the game strives to create, this is critical to implement.

When should Farm Switching processes be implemented?

The game should enable farm switching as well as encourage 3rd party sales / purchases after the Open Beta version of the game has been thoroughly tested and finalized.

As stated above, it is 100% understandable and OK for the development team to discourage the trading and 3rd party commerce while the game is in Open Beta version still.

The most important thing for the game at this point is making sure the contracts are safe, secure, and that

Farm switching should be allowed after the contracts are live and ready to go.